Zeus Tools Set to Make US Launch Memorable (USL) is a new line of tools designed specifically for the launch team. These are not just any old tools, they are specially made to work with your specific needs and requirements. They have been tested extensively at the most critical points during each stage of the launch process from planning through to actual launching.
The main goal of these tools is to provide the best possible support to your team during every step of the way. You will notice that all the tools have been designed to make life easier for you.
They are easy to use and intuitive so you don’t need to spend time learning how to operate them. All you really need is a little bit of experience with a computer or even better, some basic electronics skills!
So what exactly does it do?
Well, here’s a quick list:
Launch Vehicle Control System – Allows the vehicle control system to communicate with the payload adapter.
Payload Adapter – All the wiring for the payload adapter is already here including the redundant wiring.
Instrumentation System – This is where all the wiring for sensors, transducers, and other types of electronic devices are.
Transportation System – This will be used to load and retrieve the rocket from the launch pad.
Command Control System – This is where all the wiring for the on-board computer, avionics, and other types of electronics are.
Guidance, Navigation, and Control – This is a simplified version of the GPS the military uses to guide their missiles.
Payload Bay – This is where your experiments will be placed. It is already containerized for easy access to the equipment inside with a special door for experimental payloads to be dropped off.
This toolkit contains everything you need and more to get started. Since you are a beginner, we have included a mentor to guide you during your experiments and to answer any questions that you may have.
The mentor can also provide training on how to use the tools in this kit, giving you the skills to conduct experiments independently in future experiments.
The mentor will be there for you during every step of the way starting from helping you design your experiment all the way through launch and data retrieval. You can also ask the mentor to help you build, troubleshoot, and operate any equipment you require during your experiment.
It’s time to launch your career in STEM!
LINK:How to get started in discraft zeus
LINK: How to start the discraft zeus engine for the first time
LINK: Using the launch key to launch the discraft zeus
LINK: How to get the launch data using the flight recorder
LINK: How to retrieve the capsule using the recovery winch
We hope that you have a successful career in STEM and we hope your experiment will launch your career to new heights. Remember, there is no limit to what you can achieve so reach for the stars!
Last Modified (GMT): January 4, 2019, 10:04:58 AM
Learning Standard: Student Edition (Discraft ZEUS) In this page you will find all the details of the experiments that can be performed using the Discraft ZEUS launch system. Feel free to read through them and try them out!
There are four basic types of experiments that can be performed: Engineering, Science, Metric and Basic. There are also three types of experiment that can be performed on the International Space Station: Large, Small and Basic. Finally there are four experimental possibilities aboard the Hubble Space Telescope. Each one of these topics are detailed in their own pages linked below. Engineering Experiments
ISpace Small Experiments
Science Definition Team Documents Be an Astronaut Virtual Simulation So you think you have what it takes to be an Astronaut?
Well you won’t know unless you try! In this exciting game, you get a chance to live the life of an Astronaut. From routine checkups and mind-numbing training to thrilling extravehicular activities and keeping watch over our home planet from above, you’ll be on the cutting edge of space exploration! Missions Lasting up to 90 minutes, these mission give you a chance to go beyond the daily grind of normal experiments and chores. These are one time events that can bring you face to face with the unknown…or even death! Mission Types Orbital
On Orbital, you will work at your designated research station for a full 90 minute shift. Experience the magic of zero-G as you live and work in Earth’s orbit!
On Excursions, you are going to depart from your research facility and explore places that are off limits or at least difficult to access from the facility. These trips can last up to 60 minutes and they’ll take you far away from the safety of the research station!
These missions are much shorter than the other ones, lasting only about 20 minutes. They are not chosen by you either, instead, they occur spontaneously.
A fire may break out, a meteorite might crash into the station or some other unexpected event might occur…
Also known as an EVA (Extra-Vehicular Activity), these missions are even more dangerous than Incidental ones. They can last between 30 and 90 minutes and they happen without warning!
Be prepared at any moment for an alarm to sound and your team leader to order an evacuation of the station! All Astronauts are required by law to participate in at least one Orbital and one Excursion mission every two weeks, failure to do so will result in a heavy fine. How to play You are in control of the Scientist’s Avatar. In the top right hand corner of your screen, you’ll see three bars, one red, one yellow and one green. Your primary objective is to keep the red from going into the red and if it does, stop it from getting any further into the red! The bar starts out all the way to the left, when you first start playing, if it goes past the ‘red zone’, you lose! The closer the bar is to the right, the better. Around the red bar are three colored zones, green, yellow and red. Green being the safest and red being, well you know… The smaller yellow zone indicates the caution zone. Don’t let it go past this zone either. The closer the zone is to the red, the quicker the bar will move! The Yellow zone indicates how close you are to losing. Your other two bars are your temperature gauges. One for you and one for the Habitation Module. These also start out all the way to the left and must be kept from going into the red at all costs! If either one does, you lose.
These are the watchers from the Union of Workers and Aides. They will report rule breakers to the powers that be and those found guilty will have their pay docked and might even lose their jobs!
The main piece of equipment you need to survive is the Portable Life Support System, or PLSS for short. This is a backpack that houses a powerful miniaturized fusion generator that produces the power needed to run your Habitation Module and your life support needs.
The battery bar is shown in the top right hand corner of your screen. It starts out all the way on the left and must be kept there at all times! If it goes into the red, you lose! It recharges on its own, so don’t worry about using it too much. It slowly goes down on its own, but can be increased by turning off all unnecessary systems and closing any open hatches and doors within the Habitation Module. The PLSS also houses extra oxygen tanks. These are represented by the gray box in the bottom right hand corner of your screen. They give you an additional two minutes of oxygen if released into your helmet. The PLSS can hold up to four tanks. These are refillable at an Air Regulator and can only be used once. You start out with three of them. The amount of oxygen left in your tank is represented by the smaller gray box on the left side of the bar. At the bottom left hand corner of your screen is the Reputation Meter. This will tell you how well liked you are by your fellow astronauts and Space Station fans in general! The more of the bar that’s green, the more fans you have! Don’t do anything that will cause it to go red though, or it could mean trouble.
After a long and tiring countdown, the hatch opens and you find yourself in your brand new module. The interior looks like something from a 1960’s science fiction movie.
You strap yourself into the seat and start going through the pre-launch checklists. Your crew informs you that you can open the module door once you reach Space Station 1, as this module docks directly to it.
Now it’s showtime, and you can’t afford to mess up..
Are you ready?
Here we go!!!
Sources & references used in this article:
- The color of supremacy: Beyond the discourse of ‘white privilege’ (Z Leonardo – Educational philosophy and theory, 2004 – Taylor & Francis)
- Zeus (K Dowden – 2006 – books.google.com)
- American Zeus: The Life of Alexander Pantages, Theater Mogul (TG Lagos – 2018 – books.google.com)
- Fighting banking botnets by exploiting inherent command and control vulnerabilities (L Watkins, C Kawka, C Corbett… – 2014 9th International …, 2014 – ieeexplore.ieee.org)
- Οὐδε γέρων Ἀστραῖος ἀναίνετο: The Dancing God and the Mind of Zeus in Nonnos’ Dionysiaca (DS Tauber – 2017 – pdfs.semanticscholar.org)
- The first resort of kings: American cultural diplomacy in the twentieth century (W Storr – 2020 – Abrams)
- Connected gaming: What making video games can teach us about learning and literacy (RT Arndt – 2005 – books.google.com)