How to Build a Basic Tool Set in 2020:
In the year 2040, there are many things that will be different from today’s world. For example, there won’t be any cars or even trucks anymore. There will only have personal transportation vehicles (PTV). They are called “personal transport vehicle” because they do not require drivers or passengers.
These PTVs can travel anywhere without having to stop at all. You just need to push a button and start it up. They are very convenient since they don’t require much space, so you can easily carry them around your house or office.
The most common type of PTV is called a Personal Transport Vehicle (PTV) which is powered by batteries and runs on electricity. PTVs run on two types of fuel – gasoline or kerosene. Each kind of fuel has its own advantages and disadvantages when compared to the other one.
Gasoline is the most popular fuel used in PTVs. Gasoline burns cleanly and produces little pollution. However, gasoline requires a lot of energy to produce and can cause global warming if it becomes too abundant. Some environmentalists oppose using gasoline because it causes air pollution, but others say that the environmental impact caused by burning gas is less than burning coal or oil.
Kerosene is another fuel used in PTVs. Unlike gasoline, kerosene is not made from fossil fuels and does not produce as much pollution or cause global warming. Environmentalists love it because it burns cleaner than gas, but the problem is that it costs more to produce than gas, so it is usually about three times as expensive.
The main advantage of kerosene is its clean burning nature. There’s no soot, smell or smoke when you burn it. It produces almost no particulate matter or oxides. The exhaust is certainly warm, but it’s not hot enough to cause burns.
The main disadvantage of kerosene is that it is more expensive than gasoline. Part of the cost comes from the fact that you have to place the kerosene in a pressurised container before you can use it.
There is also another kind of fuel called diesel. This type of fuel is not used as commonly in PTVs, but it is still used for some of them. Kerosene and diesel produce less air pollution than gasoline, but they still produce carbon monoxide. The one advantage that diesel has over kerosene is that it is less likely to catch on fire and burn up if you spill it on yourself.
If you decide to use a diesel or kerosene, you will need to make sure that the vehicle in which you are travelling is properly ventilated. This means that there must be vents in the vehicle so that noxious fumes do not build up and asphyxiate the people inside it. If you are going to travel in a PTV that uses diesel or kerosene, you should carry a fire extinguisher with you in case of an emergency.
Orbital Habitat (OH)
Most people who live in space live in an orbital habitat. An orbital habitat is a “station” that rotates to create the effect of gravity. The amount it rotates is controlled by its computer system so that people who live on it always feel a familiar “gravity” pulling them toward the ground. This means that an orbital habitat actually has “down” and “up.” The reason for this is so that people do not get disorientated and behave in a dizzy or nauseous manner.
A common mistake for first time visitors to an orbital habitat is to stand on the “floor” and try to throw a ball “up.” Of course, it doesn’t go anywhere because the ground is “down.”
Most orbital habitats have an inner and outer circumference. The inner circumference contains the living areas where people actually live and work. The outer circumference is made up of storage bays, fuel tanks, engines and other machinery to keep the station running. In between the two concentric circles is the “business area,” which contain spaces for entertainment, commerce and other activities for people to do.
The size of an orbital habitat can vary greatly. The smallest orbital habitats can be as small as a single sports arena. The largest can be larger than some countries on Earth. The average orbital habitat is about the size of a small country, such as Belgium or Trinidad.
Life in an orbital habitat can be boring at times. It isn’t a good idea to live in one if you don’t have something to keep yourself busy. Some people bring small gardens to grow plants in, while others might take up a musical instrument or a craft. There are hobby clubs, gaming centres and many other activities to keep people busy in an orbital habitat.
Oftentimes, more than one orbital habitat is built, either in orbit around the same planet or around different planets. These are called space stations. A space station is an orbital habitat that doesn’t rotate. People live on a space station the same way that people live on regular land on a planet.
Some space stations are small with just a few people living on them, while others are the size of a small city.
A typical day in an average orbital habitat goes something like this. You get up and go about your normal business. You go to work or school (if such things exist in your habitat), you do your job and try to have fun. When you get home, you eat dinner, spend time with your family and then go to sleep.
You’ll probably do this five days a week…
on the weekend you’ll do it all again!
Some people don’t even realize they’re living in a space habitat until they leave and see Earth from space for the first time. That’s how ordinary an orbital habitat can be.
Another place where people live in space is in a geosynchronous orbit. This means that the station orbits at the same rate that the planet spins. As a result, the station “hover” over one spot on the surface of the planet.
Geosynchronous orbits are much more expensive to operate than orbital habitats. Most of the time, a geosynchronous orbit is government run and serve military purposes. It is the perfect spot to spy on other parts of a planet without being detected.
If you were to live in a geosynchronous orbit, each day would be similar to that of the average work week. You’d get up, go to work and do your job. When you got home, you’d eat dinner, spend time with your family and then go to sleep.
A geosynchronous orbit is too far from the planet to see anything more than a beautiful bright light in the sky. There would be no view of the ground or other geographical features.
Some orbital habitats are built in a semi-stable orbit above a single city or area. These stations are used for a single purpose, such as trading with a particular planet or asteroid field. Many times these stations are owned by a corporation and there is a fee to dock at the station.
Some stations are for military use only. Pirates and bandits often use these outposts to raid traffic going in and out of a planet’s orbit.
Occasionally, several orbital habitats will be linked together and work as one complex unit. Multiple linked orbital habitats are usually owned by a single government. They are used to house a large amount of people in a confined area, while still allowing them to lead relatively normal lives.
Jumping from one orbital to another is the same as jumping from one planet to another. You should pick a planet that you have already been to so you don’t get lost out in the vastness of space.
Space stations can also be stacked on top of each other. The lower the number, the closer it is to the planet below. Stacked space stations are usually owned by a corporation and serve as a port for trading ships coming in and out of the planet’s orbit.
A starbase is much like a planet, but without an atmosphere. They are built in space to explore new worlds, or to further scientific research. Some starbases are military outposts meant to defend a specific area of space.
Military bases and research stations are normally classified and not listed on any database available to the public. These are sometimes just temporary assignments and may not be in the location when you arrive. You can still get supplies at these locations, but you’ll need to identify yourself first.
When you jump to a starbase, roll 1d10. On a result of 1-3, you’ve arrived at a starbase that isn’t listed in any database. They may or may not be friendly. You can still try to get supplies here, but you’re going to have to convince them that you are who you say you are first.
When you arrive at a starbase, roll 3d10. The first number is the starbase’s serial number, the second number is the starbase’s designation, and the third number is the starbase’s name if it has one. For example, if you rolled an 8, 4 and 5, then the serial number is 8, the designation is 4 and the starbase’s name is Port Olis.
NOTE: The location of the Mylon Orbital Complex is a mystery, as well as its purpose. All that is known is that it is run by the Tyher Alliance and those who have visited it do not speak of it.
A rare few orbital habitats are ran by aliens. Normally, these are used to trade and interact with other species. These types of orbital structures can be found all across the galaxy.
These stations are designed to attract as many customers as possible in order to maximize trade opportunities. These stations are brightly lit with flashy signs advertising the best deals anywhere.
Pirates are known to hang out around these stations to prey on easy targets. Patrolling law enforcement often docks at these stations to rest and resupply.
These stations are havens for pirates and criminals of all types. These stations are rarely located near civilized space, since their unsavory reputation will usually lead to intervention by the law.
These stations tend to have a less-than-completely honest staff. The security is tighter than other stations, and the prices are often jacked up to account for “security costs.”
These stations are rarely a good place to rest or resupply. Unless you’re a wanted criminal with a price on your head or a pirate, you’re not going to be welcome anywhere.
These stations tend to be close to civilized space, since they often assist in keeping law and order. These stations maintain direct lines to the governing bodies of the area, which makes them good locations to get in touch with the proper authorities.
These stations are well-defended and usually on alert, but maintaining order doesn’t necessarily mean they’re friendly to those who are misbehaving. If you’re caught committing a crime, you can expect to be punished accordingly.
These stations are a hotbed of scientific activity. These stations are ran by multiple factions all performing research on various topics.
Because research is expensive, these stations are often money-making endeavors. They can be very strict on who enters and exits the station. They may demand that you have credentials to prove that you are trustworthy of their research.
These stations are less about legitimate business and more about making coin any way possible without getting caught. These stations are often ran by crime families or other such criminal organizations.
These stations are rarely a safe place to hang out, as petty theft and violence often erupts over something as simple as eye contact. The security on these stations are well-armed and quick to brutalize those who they perceive as threats.
These stations are ran by cultists and other followers of the darkest forces in the galaxy. These stations are often located on the outer reaches of known space for purposes unknown.
The people on these stations are often servants of a dark god or are actively seeking blasphemous power. Those who do not actively serve are often used as sacrificial offerings or in darker rituals.
These are not the type of places you want to be lingering around in unless you’re absolutely sure you can handle yourself.
These stations very rarely have a single owner. Instead, they are owned and administrated by groups of freelance merchants, mercenaries, and entrepreneurs all working together to run a station for profit.
There is no set format for these stations as they can vary drastically in size and location. These stations often do a lot of business with other freelance stations and sometimes even pirate and Yakuza stations if their overlords happen to be doing business with them.
These stations do no fall under any jurisdiction, hence the absence of security. These stations are often a neutral ground for all parties to do business.
THE TAIKA STATION NETWORK
The Taiidan Empire once controlled a large portion of the galaxy. When they fell, their stations were abandoned and eventually found new owners. Most of them ended up being owned by the Yakuza, however; a few were taken over by the remnants of the Syndicate.
These stations are often on the front lines of expanding Yakuza territory while also attempting to fend off the Syndicate whenever they get too close. These stations all come equipped with powerful weapons that can make short work of a ship.
Due to the Syndicate being a criminal organization, they are reluctant to destroy these stations as often times they will retreat back to one if their own stations is taken out. They will also go out of their way to re-take captured stations.
The Yakuza on the other hand have no such qualms and will destroy any station they capture. This is due in part to them wanting to eliminate Syndicate members and their infrastructure. These two factors makes it so neither organization has been able to dominate the others.
Both groups are content with this stalemate as it allows them to focus their attention elsewhere. Naturally, those who find themselves stranded here must take sides or simply look to their own survival.
THE SYNDICATE STATIONS
The Syndicate was once a intergalactic crime organization with thousands of members. After the Empire fell, it was one of the major factors in the advent of anarchy. It would defend markets on planets from other warring gangs and attempt to establish itself on valuable trading posts.
Eventually, the newly formed Empire would start pushing it back and continue to do so with an iron fist. Now, it only controls a few stations and is content with just running illegal goods for profit.
They are in a shaky peace with the Yakuza as the two don’t have any major conflicts of interest as of yet.
While they aren’t militantly hostile towards others, they aren’t going out of their way to help them either. If you aren’t a member or working for them, then they couldn’t care less what happens to you.
Sources & references used in this article:
- Designing the tools of the trade: How corporate social responsibility consultants and their tool-based practices created market shifts (JP Gond, L Brès – Organization Studies, 2020 – journals.sagepub.com)
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- Strategy safari (A Wardekker, B Wilk, V Brown, C Uittenbroek, H Mees… – Cities, 2020 – Elsevier)
- Strategy is destiny: How strategy-making shapes a company’s future (H Mintzberg, B Ahlstrand, JB Lampel – 2020 – books.google.com)
- Cloud computing for dummies (RA Burgelman – 2020 – books.google.com)